How To Get Team Takeover 2k23
Here is the NBA 2K23 Badges & Takeover Guide, Assay, and Requirements, which lists all badges, badge tier lists, badge requirements for both current and next-gen, takeovers, takeover perks, how to unlock badges, likewise as a breakdown of tips, info, and more when you lot click on each individual badge.
Also Meet:
- NBA 2K23 Best Builds
- NBA 2K23 Core Badge Patterns Explained
- NBA 2K23 All-time Badges for All Builds
- NBA 2K23 How to Get Badges Fast
- NBA 2K23 Animations Requirements (All)
How to Unlock Badges
- Badges are organized past the skill categories of Finishing, Shooting, Playmaking, and Defense/Rebounding.
- Badges are unlocked by accumulating enough points in each skill skill category that turn into Bluecoat Points. Earned Badge Points tin be spent on badges per skill category.
- New Tiered Badges System. In that location are xvi badges per attribute category: viii in Tier 1, iv in Tier 2, and four in Tier three. Tier 1 badges are the to the lowest degree powerful for your role player, just also cost the least corporeality of bluecoat points.
- Costs go up as yous climb the tiers and acquire the more than impactful badges. The basic idea is that you'll demand to equip a certain number of badges in the lower tiers before you tin can equip badges in the highest.
- New "Cadre" badges, which are four unique badge slots (1 in each aspect category) that can exist filled with badges that don't count toward your bluecoat points.
- Each core badge will accept a challenge requirement that, once met, will allow the badge to exist placed into a core badge slot.
NBA 2K23 Bluecoat Points (Next-Gen)
Name | TIER one | TIER two | TIER iii |
BRONZE | i | 3 | 5 |
SILVER | 2 | 4 | 6 |
Gold | iii | 5 | vii |
HOF | 4 | 6 | 8 |
Click on any of the individual badges to get the total NBA 2K23 Badges breakdown and analysis! This includes a list of all-time builds for each badge, badge tips, badge info, and more than.
NBA 2K23 Badges Guide & Requirements
1. Finishing Badges
two. Shooting Badges
3. Playmaking Badges
4. Defense / Rebounding Badges
5. Badge Points & Req. (Last-Gen)
6. Takeover Guide
7. Takeover Perks
Finishing Badges
Badge | Description | Attribute | B | Due south | Chiliad | H | Min Height | Min Height |
---|---|---|---|---|---|---|---|---|
Acrobat | Hop step, euro-step, cradle, reverse, and modify shot layup attempts receive a boost. Additionally, the power to beat out defenders with gathers is improved | Driving Layup | 65 | 76 | 84 | 94 | 5'7" | 7'0" |
Aeriform Wizard * | Increases the ability to end an aisle-oop from a teammate, or putback a finish off an offensive rebound | Driving Dunk | 50 | 66 | 81 | 92 | ||
Standing Douse | l | 67 | 82 | 93 | ||||
Backdown Punisher | Let players to take more success than normal when backing down a defender in the pigment while posting upwards | Post Control | 55 | 72 | 80 | 87 | ||
Strength | 65 | 76 | 86 | 94 | ||||
Slap-up * | Improves a thespian's ability to initiate contact and get to the rim on layups attempts | Strength | 74 | 82 | 89 | 95 | half-dozen'2" | 7'three" |
Dream Milk shake | Post movement fakes accept a higher risk of stunning a defender. Also, shot attempts following post fakes, shimmies, and shot fakes have an increased shot percentage | Post Command | 45 | 62 | 77 | 86 | ||
Dropstepper | Allows for more than success when attempting post dropsteps and hop steps, in addition to protecting the ball amend, while performing these moves in the post | Post Control | 58 | 69 | 78 | 87 | ||
Fast Twitch | Speeds upward the ability to get standing layups or dunks off earlier the defense has time to competition | Close Shot | 67 | 75 | 85 | 96 | ||
Standing Dunk | 70 | 87 | 94 | 99 | ||||
Fearless Finisher | Strengthens a player's power to absorb contact and still finish. Also reduces the corporeality of energy lost from contact layups | Close Shot | 65 | 75 | 84 | 93 | ||
Driving Layup | 67 | 77 | 87 | 96 | ||||
Giant Slayer | Boosts the shot percentage for a layup attempt when mismatched against a taller defender and reduces the possibility of getting blocked | Shut Shot | 48 | 57 | 68 | 77 | 5'vii" | 7'0" |
Driving Layup | 55 | 63 | seventy | 80 | ||||
Limitless Takeoff | When attacking the handbasket, a histrion with this badge will commencement their dunk endeavour from father out than others | Driving Dunk | 65 | 79 | 86 | 96 | ||
Masher * | Improves a player'southward power to finish well around the rim, particularly over smaller defenders | Close Shot | 63 | 73 | 82 | 95 | ||
Post Spin Technician | Attempting to practise post spins or drives results in more effective moves, and less of a chance to be stripped | Postal service Control | 46 | 57 | 70 | 80 | ||
Posterizer | Increases the chances of throwing down a dunk on your defender | Driving Dunk | 72 | 85 | 93 | 99 | ||
Pro Bear upon | Gives an extra shot boost for having slight early, slightly late, or splendid shot timing on layups. Layup timing must be turned on | Close Shot | 49 | 55 | 69 | fourscore | ||
Driving Layup | 45 | 55 | 67 | 78 | ||||
Rise Upwards | Increases the likelihood of dunking or posterizing your opponent when standing in the painted area | Standing Dunk | 67 | 80 | ninety | 98 | 6'4" | 7'3" |
Slithery * | Increases a histrion's ability to slide through traffic, protect the brawl from being stolen, and avoid contact during gathers and finishes at the rim | Driving Layup | 69 | 79 | 89 | 99 | ||
Driving Douse | 70 | 84 | 92 | 98 |
Shooting Badges
Badge | Clarification | Attribute | B | S | G | H |
---|---|---|---|---|---|---|
Agent 3 * | Improves the ability to make pull-up or spin shots from iii point range | Three Point Shot | 68 | 83 | 89 | 96 |
Amped * | Reduces the penalty that fatigue has on a player and their ability to make shots | Mid-Range Shot | 59 | 70 | 78 | 85 |
Three Point Shot | seventy | 75 | 82 | ninety | ||
Blinders | Jump shots taken with a defender closing out in their peripheral vision will suffer a lower penalty | Mid-Range Shot | 65 | 77 | 84 | 94 |
Three Indicate Shot | lxx | 80 | 89 | 97 | ||
Catch and Shoot | For a short fourth dimension after receiving a pass, the receiver'south outside shooting attributes get a significant boost | 3 Point Shot | sixty | 72 | 81 | 93 |
Claymore * | Increases the ability to knock down perimeter shots when spotting up patiently | 3 Point Shot | 55 | 69 | 76 | 86 |
Clutch Shooter | Shot attempts that occur during the last moments of the 4th quarter, or in whatever overtime flow, receive a large boost | Mid Range Shot | 49 | 59 | 69 | 79 |
3 Bespeak Shot | 49 | 59 | 69 | 79 | ||
Comeback Kid * | Boosts shooter's mid-range and three-point abilities when abaft in a game | Mid Range Shot | 40 | 50 | 60 | 70 |
3 Bespeak Shot | 48 | 58 | 68 | 78 | ||
Corner Specialist | Deep range shots taken forth the baseline of the court receive a boost, whether it is off the dribble or off a catch | Three Betoken Shot | threescore | 69 | 79 | 89 |
Deadeye | Jump shots taken with a defender endmost out receive less of a punishment from a shot contest | Three Bespeak Shot | 71 | 82 | 91 | 99 |
Green Auto | Gives an boosted shot boost when consecutively achieving excellent releases on leap shots | Mid Range Shot | lx | 71 | lxxx | 90 |
3 Point Shot | threescore | 73 | 82 | 82 91 | ||
Guard Upward * | Increases the ability to make jump shots when defenders fail to properly contest | Mid Range Shot | 55 | 69 | 77 | 8660 |
Three Point Shot | lx | 73 | 83 | 90 | ||
Limitless Range * | Extends the range from which a role player can shoot three-pointers finer from deep | Three Point Shot | 74 | 85 | 92 | 99 |
Middy Magician | Boosts the effectiveness of pullups, spin shots, and fadeaways from the mid-range surface area | Mid Range Shot | fifty | 64 | 73 | 81 |
Slippery Off-Ball | When attempting to go open off screens, the player more than effectively navigates through traffic | Mid Range Shot | twoscore | fifty | threescore | lxx |
Three Indicate Shot | 40 | l | threescore | 70 | ||
Space Creator | Increases a actor'south to both hit shots afterward creating infinite from the defender, also as cantankerous upward an opponent on step-back moves | Mid Range Shot | 52 | 64 | 73 | fourscore |
Three Point Shot | 53 | 65 | 74 | 83 | ||
Volume Shooter | Afterward a actor has taken a small handful of shots, an additional boost to shot attributes is given for every subsequent shot, whether it's a make or a miss | Mid Range Shot | 45 | 59 | 68 | 78 |
Three Point Shot | fifty | 64 | 73 | 80 |
Playmaking Badges
Badge | Description | Attribute | B | Southward | G | H | Min Acme | Max Height |
---|---|---|---|---|---|---|---|---|
Ankle Billow | When performing stepbacks and other certain moves, the defender stumbles or falls more frequently when bitter the wrong way | Ball Handle | 55 | 65 | 71 | 81 | v'vii" | half dozen'9" |
Bail Out | Passing out of a jump shot or layup yields fewer errant passes than normal. Additionally, helps passing out of double teams | Laissez passer Accurateness | 65 | 78 | 85 | 94 | ||
Interruption Starter | After grabbing a defensive board, deep outlet passes made upward the court are more than accurate. Passes must exist made quickly following the defensive rebound | Pass Accurateness | 55 | 65 | 76 | 86 | ||
Clamp Billow * | Improves a thespian'southward ability to fight off contact, protect the ball, and bulldoze past opponents as the ball-handler | Brawl Handle | 64 | 77 | 87 | 96 | ||
Dimer | When in the half-courtroom, passes past Dimers to open shooters yield a shot percent heave | Pass Accurateness | 64 | 69 | 80 | 85 | ||
Flooring Full general | Teammates receive an offensive attribute bonus when player is in the game | Pass Accuracy | 62 | 69 | 79 | 86 | ||
Handles For Days | A player takes less of an free energy hit when performing consecutive distill moves, allowing them to chain together combos quicker and for longer periods of time | Brawl Handle | lxx | 85 | 94 | 99 | 5'7" | 7'0 |
Hyperdrive | Increases the speed at which a player can perform moving distill moves as the attack downwards the court | Ball Handle | 59 | 69 | 83 | 92 | 5'7" | vi'10 |
Speed With Ball | 55 | 67 | 80 | 90 | five'7" | six'x | ||
Killer Combos * | Improves a player's ability to chain together efficient dribble moves when sizing upwardly their opponent | Ball Handle | 65 | 78 | 88 | 97 | 5'7" | 6'10 |
Mismatch Expert * | Improves the players ability to beat taller defenders off the dribble in ane-on-ane situations when they're switched onto them | Ball Handle | 71 | 86 | 93 | 98 | ||
Needle Threader | When passing through a tight window between defenders, a boost is given to the player's passing ability | Pass Accuracy | 65 | 70 | 86 | 92 | ||
Postal service Playmaker | When passing our of the post or after an offensive rebound, receivers are given a shot boost | Laissez passer Accuracy | 45 | 59 | 73 | 83 | ||
Quick First Step | When driving out of a triple threat or after a size-up, ball handlers take access to quicker, and more effective, launches | Post Control | 80 | 87 | 94 | 99 | ||
Ball Handle | seventy | 77 | 85 | 89 | ||||
Speed With Brawl | 66 | 76 | 84 | 88 | ||||
Special Commitment | Increases alley-oop throw success and shot chance for receivers after a flashy laissez passer. Additionally, information technology enables the ability to throw alley-oops off the backboard | Laissez passer Accurateness | 47 | 57 | 67 | 77 | ||
Unpluckable | Defenders have a tougher fourth dimension poking the ball gratuitous with their steal attempts | Mail Control | 65 | 75 | 84 | 95 | ||
Ball Handle | 65 | 75 | 84 | 95 | ||||
Vice Grip * | Increases a player's ability to secure the brawl confronting steal attempts after obtaining possession from a rebound, catch, or loose brawl | Post Control | 45 | 57 | 77 | 91 | ||
Ball Handle | fifty | 60 | 75 | 90 |
Defense / Rebounding Badges
Badge | Description | Attribute | B | S | Chiliad | H | Min Height | Max Height |
---|---|---|---|---|---|---|---|---|
Anchor * | Increases a thespian'south ability to block shots and protect the rim at a loftier level | Block | 70 | 87 | 93 | 99 | half dozen'4" | seven'3" |
Ankle Braces | Lowers the likelihood of getting ankle-broken by opposing distill moves | Perimeter Defense | 55 | 67 | 76 | 86 | 5'7" | 6'eleven" |
Boxout Beast * | Helps rebounders win boxout battles on both offense and defensive rebounding situations | Offensive Rebound | 48 | 67 | 82 | 94 | ||
Defensive Rebound | 48 | 67 | 82 | 94 | ||||
Strength | threescore | lxx | 83 | 91 | ||||
Brick Wall | Increases the effectiveness of screens, is tough to backdown in the mail, and drains energy from opponents on physical contact | Interior Defense force | 72 | 89 | 96 | 99 | vi'5 | seven'3 |
Forcefulness | 65 | 76 | 86 | 94 | ||||
Challenger * | Improves the effectiveness of well-timed contests confronting perimeter shooters | Perimeter Defense | 69 | 79 | 86 | 95 | ||
Hunt Down Artist | Boosts the speed and leaping ability of a player when he is chasing down an offensive player in apprehension of a block try | Block | 47 | 59 | 75 | 88 | ||
Clamps | Defenders accept access to quicker cut off moves and are more than successful when bumping or hip riding the brawl handler | Perimeter Defense | 70 | 86 | 92 | 97 | 5'seven" | 6'9" |
Glove * | Increases the ability to successfully steal from ball-handlers | Steal | 64 | 85 | 95 | 99 | ||
Interceptor | The frequency of successfully tipped or intercepted passes greatly increases | Steal | 58 | 78 | xc | 99 | ||
Menace | While guarding and staying in front of an opponent, their attributes volition drop if good defense is beingness played | Perimeter Defence force | 55 | 68 | 77 | 87 | 5'7" | half-dozen'10" |
Off-Ball Pest | Makes players more difficult to go past when playing off-ball, as the tin grab and concur their matchup and don't get their ankles broken equally often | Perimeter Defence | 35 | 45 | 55 | 65 | ||
Selection Dodger | Improves a player's ability to navigate through and around screens while on defense. At the Hall of Fame level, can blow through screens in the park or blacktop | Perimeter Defense | 64 | 76 | 85 | 94 | ||
Pogo Stick | Allows players to apace become support for some other jump upon landing. This could be later a rebound, cake attempt, or even jumpshot | Block | 67 | 83 | 92 | 98 | ||
Offensive Rebound | 69 | 84 | 92 | 99 | ||||
Defensive Rebound | 69 | 84 | 84 | 99 | ||||
Post Lockdown | Strengthens a histrion's power to effectively defend moves in the mail, with an increased chance at stripping the opponent | Interior Defence force | 68 | 80 | 88 | 93 | ||
Rebound Chaser | Improves a histrion'due south ability to rail down rebounds from further distances than normal | Offensive Rebound | seventy | 85 | 93 | 99 | ||
Defensive Rebound | 70 | 85 | 93 | 99 | ||||
Work Horse * | Increases a player'due south speed and ability to go loose balls over the opponent | Interior Defense | 47 | 55 | 68 | 82 | ||
Perimeter Defense | 47 | 55 | 76 | 86 |
NBA 2K23 Badge Points & Req. (Last-Gen)
Bluecoat | Attribute | Min Pinnacle | Max Tiptop | B1 | B2 | B3 | B4 | B5 | S1 | S2 | S3 | S4 | S5 | S6 | G1 | G2 | G3 | G4 | G5 | G6 | G7 | H1 | H2 | H3 | H4 | H5 | H6 | H7 | H8 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Acrobat | Driving Layup | v'7" | 65 | 76 | 76 | 84 | 84 | 84 | 94 | 94 | 94 | ||||||||||||||||||
Aeriform Wizard | Driving Dunk | 50 | 66 | 66 | 81 | 81 | 92 | 92 | |||||||||||||||||||||
Standing Dunk | 50 | 67 | 67 | 82 | 82 | 93 | 93 | ||||||||||||||||||||||
Driving Dunk | 50 | 66 | 66 | 81 | 81 | 81 | 92 | 92 | 92 | ||||||||||||||||||||
Standing Dunk | 50 | 67 | 67 | 82 | 82 | 82 | 93 | 93 | 93 | ||||||||||||||||||||
Backdown Punisher | Post Command | 55 | 72 | 80 | 87 | ||||||||||||||||||||||||
Force | 65 | 76 | 86 | 94 | |||||||||||||||||||||||||
Smashing | Strength | 6'2" | 7'iii" | 74 | 82 | 89 | 95 | ||||||||||||||||||||||
Dream Milk shake | Post Control | 45 | 62 | 62 | 77 | 77 | 86 | 86 | |||||||||||||||||||||
Dropstepper | Mail Command | 58 | 69 | 69 | 78 | 78 | 87 | 87 | |||||||||||||||||||||
Fast Twitch | Close Shot | 67 | 75 | 85 | 96 | ||||||||||||||||||||||||
Continuing Dunk | lxx | 87 | 94 | 99 | |||||||||||||||||||||||||
Fearless Finisher | Close Shot | 65 | 75 | 75 | 84 | 84 | 93 | 93 | |||||||||||||||||||||
Driving Layup | 67 | 77 | 77 | 87 | 87 | 96 | 96 | ||||||||||||||||||||||
Giant Slayer | Close Shot | five'7" | 7'0" | 48 | 57 | 68 | 68 | 77 | 77 | ||||||||||||||||||||
Driving Layup | 55 | 63 | 70 | 70 | fourscore | 80 | |||||||||||||||||||||||
Limitless Takeoff | Driving Dunk | 65 | 79 | 79 | 86 | 86 | 96 | 96 | |||||||||||||||||||||
Masher | Shut Shot | 63 | 73 | 73 | 82 | 82 | 82 | 96 | 95 | 95 | |||||||||||||||||||
Post Spin Technician | Post Control | 46 | 57 | 57 | 70 | 70 | 80 | eighty | |||||||||||||||||||||
Posterizer | Driving Douse | 72 | 85 | 93 | 99 | ||||||||||||||||||||||||
Pro Touch | Close Shot | 49 | 55 | 55 | 69 | 69 | 69 | fourscore | lxxx | 80 | |||||||||||||||||||
Driving Layup | 45 | 55 | 55 | 67 | 67 | 67 | 78 | 78 | 78 | ||||||||||||||||||||
Ascent Upward | Standing Dunk | 6'4" | vii'three" | 67 | fourscore | ninety | 98 | ||||||||||||||||||||||
Slithery | Driving Layup | 69 | 79 | 79 | 89 | 89 | 99 | 99 | |||||||||||||||||||||
Driving Dunk | 70 | 84 | 84 | 92 | 92 | 98 | 98 | ||||||||||||||||||||||
Amanuensis 3 | Three Indicate Shot | 68 | 83 | 83 | 89 | 89 | 96 | 96 | |||||||||||||||||||||
Amped | Mid-Range Shot | 59 | seventy | 70 | 78 | 78 | 78 | 85 | 85 | 85 | |||||||||||||||||||
Three Betoken Shot | 70 | 75 | 75 | 82 | 82 | 82 | 90 | ninety | 90 | ||||||||||||||||||||
Blinders | Mid-Range Shot | 65 | 77 | 77 | 84 | 84 | 94 | 94 | |||||||||||||||||||||
Three Betoken Shot | lxx | 80 | 80 | 89 | 89 | 97 | 97 | ||||||||||||||||||||||
Grab and Shoot | 3 Point Shot | 60 | 72 | 72 | 81 | 81 | 93 | 93 | |||||||||||||||||||||
Claymore | Three Signal Shot | 55 | 69 | 69 | 76 | 76 | 76 | 86 | 86 | 86 | |||||||||||||||||||
Clutch Shooter | Mid Range Shot | 49 | 59 | 59 | 69 | 69 | 69 | 79 | 79 | 79 | |||||||||||||||||||
Three Point Shot | 49 | 59 | 59 | 69 | 69 | 69 | 79 | 79 | 79 | ||||||||||||||||||||
Comeback Kid | Mid Range Shot | forty | 50 | 50 | threescore | 60 | 60 | lxx | lxx | 70 | |||||||||||||||||||
Three Point Shot | 48 | 58 | 58 | 68 | 68 | 68 | 78 | 78 | 78 | ||||||||||||||||||||
Corner Specialist | Three Indicate Shot | 60 | 69 | 69 | 79 | 79 | 79 | 89 | 89 | 89 | |||||||||||||||||||
Deadeye | Three Betoken Shot | 71 | 82 | 82 | 91 | 91 | 99 | 99 | |||||||||||||||||||||
Green Auto | Mid Range Shot | sixty | 71 | 71 | lxxx | fourscore | eighty | 90 | xc | 90 | |||||||||||||||||||
3 Betoken Shot | 60 | 73 | 73 | 82 | 82 | 82 | 91 | 91 | 91 | ||||||||||||||||||||
Guard Upward | Mid Range Shot | 55 | 69 | 69 | 77 | 77 | 77 | 86 | 86 | 86 | |||||||||||||||||||
Three Point Shot | 60 | 73 | 73 | 83 | 83 | 83 | 90 | xc | xc | ||||||||||||||||||||
Limitless Range | Three Point Shot | 74 | 85 | 85 | 92 | 92 | 99 | 99 | |||||||||||||||||||||
Middy Wizard | Mid Range Shot | l | 64 | 64 | 73 | 73 | 73 | 81 | 81 | 81 | |||||||||||||||||||
Slippery Off Ball | Mid Range Shot | xl | 50 | 50 | 60 | sixty | 60 | 70 | seventy | 70 | |||||||||||||||||||
Three Point Shot | 40 | 50 | 50 | threescore | 60 | 60 | 70 | 70 | 70 | ||||||||||||||||||||
Infinite Creator | Mid Range Shot | 52 | 64 | 64 | 73 | 73 | 73 | 80 | 80 | 80 | |||||||||||||||||||
Iii Point Shot | 53 | 65 | 65 | 74 | 74 | 74 | 83 | 83 | 83 | ||||||||||||||||||||
Volume Shooter | Mid Range Shot | 45 | 59 | 59 | 68 | 68 | 68 | 78 | 78 | 78 | |||||||||||||||||||
Iii Point Shot | 50 | 64 | 64 | 73 | 73 | 73 | lxxx | lxxx | lxxx | ||||||||||||||||||||
Ankle Breaker | Brawl Handle | 5'7" | 6'9" | 55 | 65 | 65 | 71 | 71 | 71 | 81 | 81 | 81 | |||||||||||||||||
Bail Out | Pass Accuracy | 65 | 78 | 78 | 85 | 85 | 85 | 94 | 94 | 94 | |||||||||||||||||||
Suspension Starter | Laissez passer Accuracy | 55 | 65 | 65 | 76 | 76 | 76 | 86 | 86 | 86 | |||||||||||||||||||
Clamp Breaker | Ball Handle | 64 | 77 | 77 | 87 | 87 | 96 | 96 | |||||||||||||||||||||
Dimer | Pass Accuracy | 64 | 69 | 69 | 80 | lxxx | 80 | 85 | 85 | 85 | |||||||||||||||||||
Floor General | Laissez passer Accuracy | 62 | 68 | 69 | 79 | 79 | 79 | 86 | 86 | 86 | |||||||||||||||||||
Handles For Days | Ball Handle | 5'7" | vii'0 | 70 | 85 | 85 | 94 | 94 | 99 | 99 | |||||||||||||||||||
Hyperdrive | Brawl Handle | 5'seven" | 6'10 | 59 | 69 | 69 | 83 | 83 | 83 | 92 | 92 | 92 | |||||||||||||||||
Speed With Ball | 5'7" | half dozen'10 | 55 | 67 | 67 | 80 | eighty | eighty | 90 | 90 | ninety | ||||||||||||||||||
Killer Combos | Brawl Handle | five'vii" | 6'10 | 65 | 78 | 78 | 88 | 88 | 97 | 97 | |||||||||||||||||||
Mismatch Good | Ball Handle | 71 | 86 | 86 | 93 | 93 | 98 | 98 | |||||||||||||||||||||
Needle Threader | Laissez passer Accuracy | 65 | seventy | 70 | 86 | 86 | 86 | 92 | 92 | 92 | |||||||||||||||||||
Post Playmaker | Laissez passer Accuracy | 45 | 59 | 59 | 73 | 73 | 73 | 83 | 83 | 83 | |||||||||||||||||||
Quick Outset Step | Mail service Control | 80 | 87 | 94 | 99 | ||||||||||||||||||||||||
Ball Handle | 70 | 77 | 85 | 89 | |||||||||||||||||||||||||
Speed With Ball | 66 | 76 | 84 | 88 | |||||||||||||||||||||||||
Special Delivery | Pass Accurateness | 47 | 57 | 57 | 67 | 67 | 67 | 77 | 77 | 77 | |||||||||||||||||||
Unpluckable | Post Command | 65 | 75 | 84 | 95 | ||||||||||||||||||||||||
Ball Handle | 65 | 75 | 84 | 95 | |||||||||||||||||||||||||
Vice Grip | Post Control | 45 | 57 | 77 | 91 | ||||||||||||||||||||||||
ball Handle | 50 | 60 | 75 | xc | |||||||||||||||||||||||||
Ballast | Block | 6'iv" | 7'3" | seventy | 87 | 93 | 99 | ||||||||||||||||||||||
Ankle Braces | Perimeter Defense | 5'7" | half-dozen'eleven" | 55 | 67 | 67 | 76 | 76 | 76 | 86 | 86 | 86 | |||||||||||||||||
Boxout Beast | Offensive Rebound | 48 | 67 | 82 | 94 | ||||||||||||||||||||||||
Defensive Rebound | 48 | 67 | 82 | 94 | |||||||||||||||||||||||||
Strength | 60 | 70 | 83 | 91 | |||||||||||||||||||||||||
Brick Wall | Interior Defense | 6'5 | 7'3 | 72 | 89 | 96 | 99 | ||||||||||||||||||||||
Strength | half dozen'5 | 7'3 | 65 | 76 | 86 | 94 | |||||||||||||||||||||||
Challenger | Perimeter Defense | 69 | 79 | 79 | 86 | 86 | 95 | 95 | |||||||||||||||||||||
Chase Downward Artist | Block | 47 | 59 | 75 | 88 | ||||||||||||||||||||||||
Clamps | Perimeter Defense | 5'seven" | half-dozen'9" | 70 | 86 | 86 | 92 | 92 | 97 | 97 | |||||||||||||||||||
Glove | Steal | 64 | 85 | 85 | 95 | 95 | 99 | 99 | |||||||||||||||||||||
Interceptor | Steal | 58 | 78 | 78 | 90 | 90 | 99 | 99 | |||||||||||||||||||||
Menace | Perimeter Defence | 5'seven" | 6'10" | 55 | 68 | 68 | 77 | 77 | 77 | 87 | 87 | 87 | |||||||||||||||||
Off-Ball Pest | Perimeter Defence | 35 | 45 | 45 | 55 | 55 | 55 | 65 | 65 | 65 | |||||||||||||||||||
Selection Dodger | Perimeter Defense | 64 | 76 | 76 | 85 | 85 | 85 | 94 | 94 | 94 | |||||||||||||||||||
Pogo Stick | Cake | 67 | 83 | 92 | 98 | ||||||||||||||||||||||||
Offensive Rebound | 69 | 84 | 92 | 99 | |||||||||||||||||||||||||
Defensive Rebound | 69 | 84 | 92 | 99 | |||||||||||||||||||||||||
Post Lockdown | Interior Defense | 68 | eighty | 88 | 93 | ||||||||||||||||||||||||
Rebound Attorney | Offensive Rebound | 70 | 85 | 93 | 99 | ||||||||||||||||||||||||
Defensive Rebound | seventy | 85 | 93 | 99 | |||||||||||||||||||||||||
Piece of work Equus caballus | Interior Defense | 47 | 55 | 55 | 68 | 68 | 68 | 82 | 82 | 82 | |||||||||||||||||||
perimeter Defense | 47 | 55 | 55 | 76 | 76 | 76 | 86 | 86 | 86 |
*New Bluecoat
- How to Unlock the Gym Rat Badge in NBA 2K23
NBA 2K23 Takeover Guide
Takeovers are special abilities you can equip on your MyPLAYER that you can actuate later building upwardly your Takeover meters. Basically, similar getting hot in real life. While the main and secondary Takeovers remain the same, Squad Takeover has been redesigned.
In the last couple of versions, a player would activate Team Takeover for the entire squad and brand everybody hot after filling up the primary, secondary, and then Team Takeover meters in sequential order. For NBA 2K23, Team Takeover works as a cooperative team system with the entire team sharing a single meter. Each actor on the team has an equal portion that they're responsible for filling upwards by performing well on the court and being good teammates. Once each role player has filled up their portion of the meter, Team Takeover automatically fires off for the entire squad. The new design makes a lot more than sense and does a better job representing what it means to be hot as a squad and to take over the game equally a unit.
List of Takeovers
FINISHING
- Avant-garde Gathers – Unlocks more than constructive spin, euro, hop footstep, cradle gathers.
- Like shooting fish in a barrel Blowbys – Enhances the ability for slashers to shell defenders off the dribble.
- Finishing Moves – Able to absorb contact and finish at the rim.
SHOOTING & SHOT CREATING
- Limitless Range – Extends your shooting range out to the logos.
- Pull-Up Precision – Boosts well-timed/aimed shots off the distill.
- Spot-Up Precision – Boosts well-timed/aimed stationary spring shots.
- Negative Impact – Reduces defensive bear upon against pull-ups and other skill shots.
- Anklebreaking Shots – More anklebreakers off of spin and stepback jumpers.
Post GAME
- Avant-garde Post Moves – Easier to beat defenders with postal service moves.
- Power Backdowns – Easier to push defenders around when posting upward.
- Mail service Playmaking – Boost your teammates' offensive abilities when passing out of the postal service.
- Mail service Shot Daggers – Increased scoring ability with hooks, fades, shimmy shots, etc.
PASSING
- Glass Clearing Dimes – Later rebounds, kick-out passes boost your teammate'southward shooting.
DEFENSE
- Extreme Clamps – More stone wall and lost dribble trunk-up resolutions for locks.
- Enhanced Jump Shot Contests – Boosts your power to contest jumpers.
- Interior Bluecoat Driblet – Drops opposition's scoring badges down a tier in the paint.
- Perimeter Bluecoat Drop – Knocks shooting badges down a tier when you lot become close.
- Paint Intimidation – Boosts your ability to touch on shots effectually the rim.
- Stuff Blocks – Unlocks more swat, backboard pins, and grab blocks.
REBOUNDING
- Boxout Wall – Improves ability to seal off opponents for easy boards.
- See the Hereafter – Shows where missed shots are going to terminate upwardly.
OTHER
- Mamba Mentality – You lot are able to change your Takeover abilities prior to whatsoever game.
Squad TAKEOVERS
- Team Ratings Heave – Playmakers heave their teammates' offensive ratings.
- Squad Takeover Heave – Boost your teammates' takeover meter progress.
- Team Badge Heave – Boosts your teammates' badges up a tier.
Takeover Perks List & How to Earn Them
DECELERATOR – Slows downwardly how quickly your opponents attain Takeover if you are guarding them closely.
- Complete Mamba Mentality to earn this perk
MINIMIZER – Opponent's activated Takeovers don't last as long when closely guarded.
- Complete Mamba Mentality to earn this perk
SUPPRESSOR –Opponents with an active Takeover receive smaller attribute boosts when you are guarding them.
- Complete Jackson Ellis Challenge Y to earn this perk
SABOTEUR – When a guarded opponent commits a turnover or bad shot, their Takeover meter gets a larger penalty.
- Complete Jackson Ellis Challenge 10 to earn this perk
2nd CHANCE – When Takeover is full but not withal activated, making a mistake won't completely reset the meter.
- Complete Mamba Mentality to earn this perk
SPONGE – When a teammate performs an activity to increase their Takeover meter, y'all get a modest boost to your own.
- Complete LozoTheCrown Claiming X to earn this perk
EXTENDER – Extends the length of time that Takeover stays active.
- Consummate Ricky Stat Claiming 10 to earn this perk
JUICE – Gives an actress boost to your attributes when Takeover is activated.
- Complete Jackson Ellis Challenge Z to earn this perk
STAY WARM – Takeover meters won't drain as apace when performing poorly.
- LozoTheCrown Claiming Y to earn this perk
ACCELERATOR – Takeover meters fill faster when performing well on the court, allowing yous to get Takeover quicker.
- Consummate Ricky Stat Challenge Y to earn this perk
Source: https://nba2kw.com/nba-2k23-all-in-one-complete-badges-takeover-guide/
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